Valve Reveals Steam Frame Pricing and Passthrough Module
This issue covers Valve's Steam Frame pricing and passthrough add-on, Meta's lightweight VR glasses, new compact LLMs for smart glasses, and key XR market updates.
Results, hiring, closures and market share at the established companies.
This issue covers Valve's Steam Frame pricing and passthrough add-on, Meta's lightweight VR glasses, new compact LLMs for smart glasses, and key XR market updates.
This issue covers Apple opening Vision Pro to third-party motion controllers, Prime Day VR deals, new hardware launches, and advances in XR training and healthcare.
This issue covers Firewall Ultra's PSVR 2 shutdown, AuraTap's Vision Pro debut, Meta's piracy crackdown, Rec Room closure, and new VR games and hardware.
This issue covers Virtuix Omni One’s move toward Meta Quest compatibility, Vision Pro for remote work, Meta’s XR market growth, and more key VR trends.
This issue covers Meta’s Reality Labs restructuring, NBA’s Vision Pro schedule, Google’s XR hardware push, Samsung’s new headset, Snap’s AR focus, and more.
This issue covers the VR Game of the Year Awards 2025, major XR platform updates, Netflix’s avatar acquisition, new hardware, and key market shifts.
This issue examines critical decisions for Apple Vision Pro M5, Meta Quest 4 redesign rumors, new immersive content, enterprise VR launches, and major hardware updates.
This issue covers Meta and Oakley's new smartglasses, Apple Vision Pro M5 rumors, enterprise acquisitions, AR/VR studios, and advances in XR hardware.
This issue covers Samsung’s potential Q3 XR glasses launch, Meta and Vivo’s XR moves, new MR and VR apps, enterprise deployments, and major game releases.
This issue covers Meta discontinuing a VR headset, Sony’s new XR tease, Kendrick Lamar’s Vision Pro debut, Canon’s 3D lens, Google’s HTC XR acquisition, and more.
This issue covers Meta Quest 3’s upcoming Vision Pro-like passthrough feature, new VR headsets, XR developer tools, enterprise adoption, and cultural experiences.