Valve Reveals Steam Frame Pricing and Passthrough Module
This issue covers Valve's Steam Frame pricing and passthrough add-on, Meta's lightweight VR glasses, new compact LLMs for smart glasses, and key XR market updates.
Headsets, controllers, displays and the supply chain behind them.
This issue covers Valve's Steam Frame pricing and passthrough add-on, Meta's lightweight VR glasses, new compact LLMs for smart glasses, and key XR market updates.
This issue covers Apple's MLB streaming in immersive VR, major acquisitions, new AR glasses, location-based XR growth, and key developer updates.
This issue covers Samsung's Gemini-powered smart glasses, Apple Vision Pro in surgery, immersive music, Xbox Game Pass in Horizon+, and more VR industry news.
This issue covers Apple opening Vision Pro to third-party motion controllers, Prime Day VR deals, new hardware launches, and advances in XR training and healthcare.
This issue covers Google and Samsung’s smart glasses launch, Android XR developer tools, new VR hardware, VR therapy, and enterprise XR deployments.
This issue covers TMNT: Empire City’s VR debut, Samsung Galaxy XR teardown, VR in schools, headset editor’s picks, Meta Quest’s top games, and more.
This issue covers Virtuix Omni One’s move toward Meta Quest compatibility, Vision Pro for remote work, Meta’s XR market growth, and more key VR trends.
This issue covers Meta’s Reality Labs restructuring, NBA’s Vision Pro schedule, Google’s XR hardware push, Samsung’s new headset, Snap’s AR focus, and more.
This issue examines critical decisions for Apple Vision Pro M5, Meta Quest 4 redesign rumors, new immersive content, enterprise VR launches, and major hardware updates.
This issue covers Valve's upcoming VR headset, 3D-printed headsets, Amazon's AR glasses, new VR games, enterprise training, and hardware innovations.
This issue covers Apple Vision Air rumors, Valve's 'Steam Frame' trademark, hands-on with Deadpool VR, new enterprise training, and shifting headset sales.
This issue explores Meta's next-gen VR headset technology, SIGGRAPH 2025 XR highlights, new VR hardware, enterprise adoption, and the latest in immersive games.